STEM / STEAM

Student and teacher working on robotics project

Integrated Learning

STEAM is an acronym for Science, Technology, Engineering, Arts, and Mathematics and offers students one of the best opportunities to make sense of the world holistically, rather than in bits and pieces. By removing the traditional barriers between the four disciplines, STEAM integrates them into one cohesive teaching and learning paradigm. As an interdisciplinary approach to learning where academic concepts are coupled with real-world lessons, STEAM teaches students to apply science, technology, engineering, and math in contexts that make connections between school, community, work, and the global enterprise. Odyssey of the Mind develops the following STEAM skills in students:

Learn how Odyssey of the Mind problems support STEAM skills

More with STEAM Engineering

Problem-Solving

Able to define questions and problems, design investigations to gather data, collect and organize data, draw conclusions, and then apply understandings to new and novel situations.

Innovation

Creatively use science, mathematics, and technology concepts and principles by applying them to the engineering design process.

Inventing

Recognizes the needs of the world and creatively design, test, redesign, and then implement solutions (engineering process).

Self-Reliance

Able to use initiative and self-motivation to set agendas, develop and gain self-confidence, and work within time specific time frames.

Logical Thinking

Able to apply rational and logical thought process of science, mathematics, and engineering design, to innovation and invention.

Technological Literacy

Understand and explain the nature of technology, develop the skills needed, and apply technology appropriately.

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LATEST NEWS
  • How are Spontaneous Problems Chosen for Competitions?
    Approximately ⅓ of your final calculated score is based on Spontaneous. Practice, practice, practice…AND…Have fun realizing that on-the-spot creativity can be helped along with advanced prep!
  • Good News! You Can Modify.
    This is when teams are re-evaluating their solutions in light of their experiences at their Qualifying Tournament. And yes, you have the opportunity to make adjustments to your solution given what you learned.
  • Time to Celebrate!
    Congratulations! You and your team did it! As you know by now, just getting your team to the tournament and overcoming all the challenges before, during and after competition is QUITE AN ACCOMPLISHMENT!